- On-line tile cache
- images geography geometry textures
worlds created by placing tiles anywhere in space to build up a world bit by bit.
Tiles count be: Entire buildings A set of steps A cliff overhang A broken section of wall A roof A windowsill A statue of david A statue of liberty A industrial tower
etc.
Tiles may be animated with bones or blend multiple copies of a representation together.
Heightmaps can have texture maps as well as a memory-limited number of further layers defined by maps of possibly differing resolutions.
Raster based heightmaps can be stamped by other raster brushes or painted on with smaller detail brushes
Heightmaps may be in forms other than stamped on a plane. The may be geoid-based or placed on a curve.