Immersion and Interactivity are heightened by allowing people to take part in the same experience simultaneously. A digital environment that provides this feature is called a multi-user environment.
The Spine platform is built on a solid, internet-capable networking
core that allows the construction of complex digital worlds that
provide multi-user possibilities. The framework is flexible and
unrestrictive, so that you can control exactly how your application
uses the network.
Multi-user applications are built around a messaging protocol, or a set of signals that each computer sends to the others taking part in the situation. These signals tell each member of the digital scenario how to react or what the other users are doing. It is up to the digital world developer what sort of signals get sent and how often they get sent.
Spine is built on a cross-platform socket networking system.