Uses of Immersive Environments

What would people want to do within their immersive digital worlds?

Ash

This page is an idea dump for examples of things one might think of doing with a digital world of their own.

This list will be filled up over time with ideas for possible things to do or that should be done with virtual worlds. The list will help with designing tools that perform these tasks and allow users to sculpt their dreams.

Email in things you'd like to be able to do or see in a digitally created experience. Try to think of some useful things as opposed to barrages of all the controvertial and gross ones I can imagine already. Interesting ones will make it up here. Each case will allow developers to think of better ways to widen scope for functionality and build cleaner designs, while providing ideas and inspiration for the reader as an environment designer.

We could start by building a system that allows people to build and interact with familiar, everyday things that they see around them. Once we have developed that functionality, chances are we will have enabled lots of fanciful construction as well.

UNSORTED IDEAS

Complete Applications

Tasks and Actions

Here is a list of tasks and actions one could do or achieve in a virtual world.

SORTED IDEAS

Actions

Actions can take the form ("verb" "noun" "options") where verb is the action name itself, noun is the name of the object upon which to act, and options can provide some variety about how to go about the action.

"Commands" act on a selection, while "Tools" override normal user interaction and ask for further input, which can then be applied.

Actions can be:

Immediate Actions

Abstract Actions

Action Scope

Terrain


Flatten an entire area
Flatten a localised area
Randomise the toplogy of an area
Erode an area
Create a small hill
Create a despression
Create a cutting through a rocky hillside
Build a mountain range
Slice a crack in the ground
Exfoliate an area
Stamp potholes
Make a dry stream bed
Make a delta
Make badlands
Cut an incised meander
Smooth the terrain
Roughen the terrain
Make a trench
Build a path or road
Grade a path
Build a pyramid of sand
Build a foundation
Create a tall cliff
Collect a sand-dune
Fill a depression with quicksand
Fill a valley with a lake

Localising an effect

Circle: Manipulate a circular area
Rectangle: Change a rectangular area
Square: Work on a square area
Linear: Create an effect along a line
Value: Change the amount of something
Falloff: Change the falloff on an effect

Natural Processes

or:

Build/Create:

Dig/Excavate:

Weather/Erode

Planting

Trees
Bushes
Hedges
Vines
Creepers
Undergrowth
Roots
Grass
Flowers
Seeds

Plant age options

Laying

Debris
Dead Twigs
Dead Logs
Pine Cones
Pine Needles
Nest
Moss

Tree/Plant Felling

Selection
Everything

Real-world effectors

Data from external sources can power change and interactivity in virtual worlds:

Measuring the heartbeat of the user
The rising of the petrol price
RSS news feeds
Blog entries



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