Spine: An Introduction

Spine-based Terrain System

How to build virtual reality software applications

In order to construct digital worlds one can take many routes. All kinds of software packages exist that allow the building of 3D structures and the simulation of dynamic entities. Each package has a different set of features, capabilities and limits. Often, a combination of software packages will be required to get the job done.

The most flexible and expressive (and possibly the most time-consuming) way to build useful interactive programs and digital scenes is to program them directly using a computer programming language.

This task is a large and difficult one, requiring mastery of many fields such as 3D geometrical mathematics, networked communication and optimization. A programmer of digital worlds will often resort to existing libraries of program code that will perform parts of the functionality that he requires.
Spine is such a library.



Spine provides you with control of:

Spine is designed to be easily portable (Though the current implementation is targeting Microsoft Windows). This is achieved by using a plug-in component system, so the major services required for presenting virtual worlds, such as graphics and sound, can be outsourced to swappable 3rd-party modules.

The Spine SDK was designed to be simple and easy to learn and use. Spine provides a modular set of components that you can control and enhance, to power the internet-capable immersive digital environment of your imaginings.

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